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Droid Modules
Armor Modules | Funtionality Modules | Crafting Station Modules | Personality Chips

Below are brief descriptions of each droid module (not updated post-NGE). The current state of the galaxy may change some of these features, or make them unworkable at the present time. Please to refer to our pricing page for current prices on the droids and accessories. For droid accessories and pictures of chassis (with available colors), check out the other products page.

Please note that functionality may have changed completely with the new technologies introduced recently. Refer to the Trader (Engineering) news board for the most up-to-date information. We will attempt to update this info as soon as is possible.

Armor Modules

Droid Armor Modules
Armor modules strengthen the defensive properties of droids significantly, and are used in the armor slot of the droid (seperate from service modules). There are six levels of armor module effectiveness. Additional protection can be obtained by stacking multiple armor modules in the same droid, but armor is capped at 20% for any droid (2 Lvl 4s or 1 Lvl 6). The complexity of and mineral requirements for making these modules vary.


Functionality Modules

Auto-Repair Data Module
When this module is activated, it sends out a "healing pulse" which repairs every other nearby friendly droid within a 15' radius. The pulse fires every 10 seconds and heals an amount equal to the droid's auto repair power. The more auto-repair modules that are added to a droid, the higher this attribute will be.

Creature Harvest Module
This module will allow a scout to program and control an equipped droid to advance on the selected target of the player and harvest the resources on the creature. The player can preset the droid to harvest meat, hide, bone, or let the droid pick a random resource type. Multiple creature harvest modules will increase the harvest haul of the droid.

Detonation Module
This module grants Bounty Hunters and Smugglers the ability to destroy the droid equipped with this module, causing damage to every enemy target nearby. The destruction is ordered by the /detonateDroid command or via the droid's radial menu. This module is most effective housed in the MSE Droid, which provides a bonus to the detonation. See our Bounty Hunter page for more information about droids specific to the BH profession.

Droid Combat Module
These modules can be placed in combat-capable droids (R series, LE Repair, DZ-70, and Probot), and are stackable for increased damage capacity.

Droid Data Module
This module allows the droid to store flight commands (using a burnt droid command module) or manufacturing schematics. There are six levels of data module capacity: Level 1: 20, Level 2: 40, Level 3: 70, Level 4: 110, Level 5: 125, and Level 6: 150. The complexity of and mineral requirements for making these modules vary.

Droid Item Storage Module
This module allows the droid to store items that remain in the droid even when stored. There are six levels of storage module capacity: Level 1: 1 item,Level 2: 2 items, Level 3: 4 items, Level 4: 6 items, Level 5: 9 items, and Level 6: 10 items. Additional capacity can be obtained by stacking multiple storage modules in the same droid, but capacity is capped at 10 for any droid. The complexity of and mineral requirements for making these modules vary.

Droid Repair Module
Installing this module allows the droid to repair damage to other droids' health and action wounds.

Droid Structure Maintenance Module
This module will allows a player to pay maintenance on structures they own from a registered remote location. There are three levels of structure maintenance module effectiveness, and droids with high level modules (level 3) can even perform maintenance runs to other planets and service up to 9 structures. The complexity of and mineral requirements for making these modules vary. Note: Currently, removing delegated structure without taking it out of your droid's queue first will render the module inoperable.

Effects Modules
These droid modules can have one of five unique lighting effects (avian, mind bloom, confetti, jawa, fog or foam) that can be used by novice dancers and musicians. Multiple modules will stack to allow multiple effects, though only one effect can be useed at a time. The complexity of and mineral requirements for making these modules vary. In-depth information on the effects modules, including photos, is available at the SWG Entertainer holosite.

Merchant Barker Module
This module allows a merchant (with the Advertising IV skill level) to input a short message that is continuously transmitted to nearby players. It also allows him or her to place a waypoint in the droid that is given to any player that requests it via the radial menu on the droid.

Playback Module
This module allows an entertainer or a musician to record a musical track onto the droid. The droid will then be able to play back the music that was recorded as accompaniment in the player's band. Multiple modules of this type will stack to allow multiple musical tracks to be recorded, though only one track can be played at a time.

Scout Trap Projectile Module
This module allows a scout to load a droid with player-made scout traps and fire them at the selected taget when given the command by the player. Only traps that a player has the ability to use themselves can be loaded into the module, and Trapping XP is halved for damage done by droid-thrown traps.


Crafting Station Modules
Food/Chemical, Clothing/Armor, Structure/Furniture, Ship, or Weapon/Droid/Generic Droid Crafting Station Modules
These modules allow the crafter to use the droid as a portable personal crafting station that corresponds to the type of module used, giving the ability to craft complex items with experimentation. Complexity of and requirements for these modules vary. Multiple types of crafting station modules may now be used in a single droid.

Personality Chips 
Stupid, Sarcastic, Prissy, Worshipful, Slang, or Geeky Base Droid Personality Chip
These modules are used to give speaking droids a personality and speech style that corresponds to the type of chip used. Complexity of and requirements for these chips vary.


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